The Independent Gaming Source's Adult/Education Competition

Joe Rheaume's picture
A screenshot of the competition page, containing a screenshot of Jirosum

The interesting thing about these kind of competitions is that you get to see what a really raw game looks like. There usually isn't enough time to have the game completely polished by the deadline. Often times the developer was never able to implement some core idea, or they quickly realized that the game they were building wasn't quite what they thought it was going to be. It is always useful for a designer to get a bit of insight into the design processes used by other designers.


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