Playing with Text

Joe Rheaume's picture
Standing inside a haiku in Silent Conversation
Standing inside a haiku in Silent Conversation

Games like Dance Dance Revolution, Guitar Hero, Karaoke Revolution and Audiosurf aren't just music games, they're games that take existing music, and recontextualize it into gameplay, giving players a new way to experience music they might already be familiar with, or exposing them to new music with the tantalizing promise of a fun game. Without music, these games are just about timing a certain color or shape with a certain button press. They're playable with the sound off, but they're not nearly as compelling.

In the past year or so, some game developers have started toying with applying this same approach to text.


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The Independent Gaming Source's Adult/Education Competition

Joe Rheaume's picture
A screenshot of the competition page, containing a screenshot of Jirosum

The interesting thing about these kind of competitions is that you get to see what a really raw game looks like. There usually isn't enough time to have the game completely polished by the deadline. Often times the developer was never able to implement some core idea, or they quickly realized that the game they were building wasn't quite what they thought it was going to be. It is always useful for a designer to get a bit of insight into the design processes used by other designers.


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