A Virus You'll Be Happy To Have On Your iPad

Michael O Brien's picture
Screen Capture of the Game, "Virulent"

Well folks, my brief stint as an occasional blogger at Games Can Teach is coming to an end. I’ll be starting a postdoctoral teaching fellowship at Luther College in the fall, and thus leaving GCT in the able hands of my soon-to-be-former co-workers and co-bloggers.

Before I go, however, I’m happy to be able to introduce Virulent, an exciting new game from the Morgridge Institute for Research at the University of Wisconsin-Madison.  The game is available as a free app for the iPad through the iTunes Store, or through the game website.


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dRive: Math in Games

Joe Rheaume's picture
dRive gameplay screen capture
Controlling the acceleration screen in dRive

Math is the driving force behind most arcade-style games. The process of programming a game with a ship that can rotate and fire in a 360 degree arc, with missiles that accelerate and explode when they reach a target coordinate, expanding into a radius derived from the missiles power level, damaging nearby ships, and pushing them at the correct angle with a force that drops off exponentially from the distance of the center of the explosion, has given me more practice with trigonometry than all of the math homework I've ever done, and it certainly was more relevant and interesting to me.


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X++: Tip of the Day

Joe Rheaume's picture
Shooting some enemies in X++
X++ Build #14

There's a really interesting experiment going on over at GamingYourWay.com.

Richard "Squize" Myles, one of Gaming Your Way's two members, is posting every single build in the development of his new game X++.


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