
Gray is a game that was designed to generate discussion, and it's been pretty successful at that. The game appears to be a commentary on polarized arguments, though the creators, Intuition Games, are being somewhat coy about any particular intended meaning beyond generating discussion. If you want to experience the game without any spoilers, you should try it out before reading any further.

There's a really interesting experiment going on over at GamingYourWay.com.
Richard "Squize" Myles, one of Gaming Your Way's two members, is posting every single build in the development of his new game X++.

Welcome to Games Can Teach. My name is Joe Rheaume, and I'm a designer and programmer of educational games. The purpose of this blog is give you some practical examples of how games can be used as educational tools.
I thought I’d begin with an example any casual game designer probably knows by now.
No one reads the instructions. You need a tutorial!
There are so many free casual games out there, that you'd better make sure any player trying out your game for the first time is having fun as soon as possible. Why should they spend the time to read about how to play if they're not totally sure the game is worth it? Even if they do try to read the instructions, chances are that not much is going to sink in. They see a big wall of text, and they have no context, because they haven't tried the game yet. Instant Cognitive Overload.
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