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On May 11th, I will be participating in a serious gaming panel at the National Summit on Serious Games in Higher Education. Representatives from across the country will gather at Excelsior College in Albany, NY where we will discuss the use of educational-based video games with a focus on increasing student engagement and interactivity.

Jon Aleckson 05/03/2012 - 12:44
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Jon Aleckson receives award

As the summer winds down, so does my conference schedule. However, I had the opportunity at the end of August to attend the Serious Play Conference at the DigiPen Institute of Technology in Redmond, WA. The event was a great mix of academics and practitioners, all excited to discuss the very latest on game development and design.

Jon Aleckson 09/21/2011 - 14:33
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GLS Conference

I attended the GLS conference yesterday and was most impressed by the caliber of attendee and the fabulous posters depicting the best and the brightest game/research projects going on. This link will take you to a photo montage of the poster event which quickly and visually displays high quality game development projects (mostly related to education). Most projects also had a research mission. Bravo GLS.

Jon Aleckson 06/16/2011 - 08:19
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PlayTrue Challenge Game

The economy has had an impact on how many potential game and simulation projects commissioned. To make matters worse, when government, non-profit or grant funded institutions look to inform and educate using a game stakeholders are often tentative about allowing certain game mechanics. “No, we cannot allow game players to do that.” The PlayTrue Challenge game “case study” is a good example of how the World Anti Doping Agency agreed to allow bad behavior to take place within a online game.

Jon Aleckson 06/15/2011 - 12:49
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Joe Rheaume

Changing of the Guard is not a new educational web game. It’s the announcement of the peaceful transfer of power as I leave Web Courseworks, the Games Can Teach blog, and e-Learning for a new career in commercial game development with the jolly-smart independent games studio Three Rings.

I am very thankful for the opportunities Web Courseworks has given me, both in practical experience and creative freedom.  Freedom I was able to use to invent new tools like the Conversant Game Engine - which we used to create Play True Challenge and other games. I hope they’ll still be using it after I leave.

Joe Rheaume 10/08/2010 - 11:58
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Andy, Joe and I seldom tout our own work. However our team at Web Courseworks has been developing educational games for the Children’s Hospital of Wisconsin since 2004. In my post on my Managing eLearning Blog I interview Dr. Schafer about his research on our middle school ATOD prevention curriculum call Its Up 2U.

Jon Aleckson 10/18/2009 - 09:20
Joe Rheaume's picture

Joystiq has a great set of screenshots and summaries of the finalists for the 2009 IndieCade Festival. Each one of these is a wonderful example of how a game can be so much more than a little diversion. Most of the finalists are games with something important to say or teach.

Joe Rheaume 10/05/2009 - 10:25
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Gridlock Buster 26000 plays in four weeks!

Joe Rheaume of Chronotron fame has been doing a fabulous job writing reviews on this site of casual games and the educational principles they are built on. As the primary sponsor of this non-profit web site I am ecstatic about all the excitement surrounding the casual game market. Web Courseworks’ casual game Gridlock Buster, developed for the University of Minnesota’s ITS Institute, has already s

Jon Aleckson 07/14/2009 - 14:35
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Science Magazine Covers GBL

Science Magazine has posted a video introduction to their special "Education and Technology" issue.

I couldn't agree more about the need to have real data telling educators (and developers) what does and does not work, and that we need a better distribution model for educational games.

However, It's always a little disingenuous to talk about World of Warcraft and The Sims when trying to make the point that video games can reach millions of players. WoW and The Sims are outliers - the most successful games out there.

Joe Rheaume 01/19/2009 - 14:21
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FOR IMMEDIATE RELEASE
Jan. 2, 2009
Contact: Web Courseworks, (608) 824-8900

‘Chronotron’ creator will present at top eLearning conference
Free interactivity calculator to be launched as part of game design workshop

MADISON, Wis. — The creator of the Web-based video game “Chronotron” will present at a pre-conference workshop at American Society of Training and Development’s TechKnowledge 2009, a premier conference for designers developers and leaders of eLearning implementations.

Joe Rheaume will appear as the creator of “Chronotron” and as a representative of Web Courseworks, the eLearning production company where he works as lead programmer.

Jon Aleckson 01/15/2009 - 12:22