
The economy has had an impact on how many potential game and simulation projects commissioned. To make matters worse, when government, non-profit or grant funded institutions look to inform and educate using a game stakeholders are often tentative about allowing certain game mechanics. “No, we cannot allow game players to do that.” The PlayTrue Challenge game “case study” is a good example of how the World Anti Doping Agency agreed to allow bad behavior to take place within a online game. This ultimately allows for learning from consequence of choices made (in a safe environment).
Watch this video to learn about part of the story: http://www.wada-ama.org/Education-Awareness/Youth-Zone/
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