Reviewed article:
Robertson, J., & Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers & Education, 50(2), 559-578. doi:10.1016/j.compedu.2005.11.026
From this article, I gleaned some insight on what adult (university-level) learners are looking for in a game that constitutes part of their professional education: in addition to ease of use and playability, which are essential for almost all gamers, the article suggests that professional learners seek a "meta-educational" explanation of how the game is a worthwhile part of their professional preparation, and remediation that helps them identify exactly what lessons they should draw from the gameplay.