a manifesto for game-based learning in context

Andy Hicken's picture

Egenfeldt-Nielsen, S. (2007). Third generation educational use of computer games. Journal of Educational Multimedia and Hypermedia, 16(3), 263-281.

Simon Egenfeldt-Nielsen’s article divides game-based learning practice into three periods, offering a manifesto for educational computer games as a mature, independent genre.


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