
We were able to get Anthony Pecorella, designer of CellCraft to answer some questions about the game, and educational game development in general.
Anthony currently works as Head of Developer Relations at Kongregate.com and has been long been an aspiring game designer, though had only casually dabbled in Flash games prior to his work on CellCraft. He studied mathematics and computer science in undergrad and graduate school at Wake Forest University. He's also a band geek, avid bowler, and shows a canine-like love of catching Frisbees.
Can you give us a brief history on how and why CellCraft was created?

Ive recently been exploring the idea of using the game genre known as the "Escape Game" for educational games. The best examples of games test your puzzle-solving skills, and include hints that you have to explore to find. I thought I would talk to fellow Flash game developer Merlin Gore about escape games, since he has developed so many of them.
Merlin started as a flash developer a few years ago when his friend introduced him to the world of Escape Games. He is still making games to date, but is now also a staff member at FlashGameLicense.com. He’s studying Computer Science in the UK and is going on to do a Masters next year. He aspires to be a game developer later in life and work for some big names like EA or Blizzard.
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